Summary:
With a background in Film / Games / Education and Enterprise our focus is towards designing custom UX/UI mobile and desktop applications for iOS / Android / Mac.
Here’s a list of skills that I use in accordance with my process. This can change depending on the project requirements but this is what I like to start with.
Research (UX):
- Curiosity. I begin the design process by asking why?
- Communications. I like to speak with users to listen, and discover pain points with their current or potential processes.
- Analysis. I like to compile my research findings and share the key pain points with colleges and clients.
- Collate. I think it’s important to surround myself with findings from my research into some type of war-room to get immersed in potential ideas and solutions.
User Experience (UX):
- Low-fidelity wireframes. I start with simple sketches, diagrams and user flows to quickly explore solutions to the design problem.
- High-fidelity wireframes. I produce high-fidelity wireframes that showcase the flow and interactions in greater detail so that there’s a better understanding from an overall perspective.
- Simulate. I like to create a simple prototype to test the user flows, key interactions, and animations. This is a good time to validate and review the flow as a solution to the best experience for the users’ needs.
Visual Design (VD):
- Styles. Using Sketch as my go-to for the wireframing I like to move the black and white wireframes into color. When considering the style-guide to the product I like to apply visual styles incrementally so the I can test and manage the brand’s identity to improve the usability across web and mobile touch points. Also looking for opportunities to push and evolve the visual styles and patterns to improve the product.
Here's some of the companies I have worked for:
AGL Energy | TwoBulls | Electronic Arts (EA) | General Electric (GE Capital) | Appscore | Madman Entertainment
And the clients I have worked with:
EA Games | Visceral Games | Disney Interactive | Village Roadshow | GO MasterCard | Mercedes Benze | PWC (PriceWaterhouse Coopers | R.M.I.T University | Toho Japan | Funimation | Studio Ghibli
Roles:
Here’s a list of positions that I have worked in since 2010. All positions have been working within Agile environments.
- Snr. UX Designer. (Telstra)
- Snr. Mobile UX Designer. (AGL)
- Snr. Mobile Product Designer UX/UI. (Two Bulls)
- Snr. Mobile UX Designer. (TotemStudios - freelance)
- Snr. Lead Mobile UX Designer. (GE Capital)
- Snr. Lead Mobile UX/UI Designer. (EA Mobile)
- Snr. Lead Mobile UX/UI Designer. (AppsCore)
- Mobile Visual Designer. (EA Mobile)
Skills checklist:
Here’s a list of skills that I use in accordance with my process. This can change depending on the project requirements but this is what I like to start with.
Research (UX):
Curiosity. I begin the design process by asking why?
Communications. I like to speak with users to listen, and discover pain points with their current or potential processes.
Analysis. I like to compile my research findings and share the key pain points with colleges and clients.
Colate. I think it’s important to surround myself with findings from my research into some type of war-room to get immersed in potential ideas and solutions.
User Experience (UX):
Low-fidelity wireframes. I start with simple sketches, diagrams and user flows to quickly explore solutions to the design problem.
High-fidelity wireframes. I produce high-fidelity wireframes that showcase the flow and interactions in greater detail so that there’s a better understanding from an overall perspective.
Simulate. I like to create a simple prototype to test the user flows, key interactions, and animations. This is a good time to validate and review the flow as a solution to the best experience for the users’ needs.
Visual Design (VD):
Styles. Using Sketch as my go-to for the wireframing I like to move the black and white wireframes into color. When considering the style-guide to the product I like to apply visual styles incrementally so the I can test and manage the brand’s identity to improve the usability across web and mobile touch points. Also looking for opportunities to push and evolve the visual styles and patterns to improve the product.
Tools and Methodologies
Product Design Tools:
- Sketch (wireframing, low-fi & hi-fi designs).
- Adobe Suite (finished art in Photoshop, iconography and illustrations in Illustrator, animations in After Effects).
- Zeplin (exporting artboards and assets for development).
- Invision (prototyping, collaboration and mood boards).
Communication and Agile Tools:
- Slack (product communication and feedback).
- Zoom (video conferencing, presentations, screen sharing).
- Trello (basic Agile sprint board).
- Jira and Confluence (Agile sprint board and documentation).
- Target Process (Agile sprint board with task focus).